As a dream deepens, time, memory and experience swirl and recombine. What Happened and what is True may not always be the same.
A voice is growing stronger. Shaping those it reaches, but this voice is sometimes contradictory. Every Agent holds a string that crosses this threshold between the real and the imagined, vibrating with every action.
From April to June, Agents can take part in the +Theta Anomaly Season, competing across multiple Events to earn the most Season Points for their Faction.
In addition, by taking part in some of these Events, Agents will be able to earn the 3-tiered +Theta Agent Profile medal.
Earn up to 2,500 +Theta Tokens by completing the Anomaly Campaign at a +Theta Anomaly event site
Earn up to 1,500 +Theta Tokens by attending a +Theta Skirmish event site
A +Theta Token Agent Stat will be added to your Agent Profile for the duration of the +Theta Anomaly Season to help you monitor your individual progress.
An additional Campaign called “+Theta Rewards” will run from 19 April at 0000 UTC to 1 July at 2359 UTC. This Campaign will enable Agents to earn additional item rewards as they gain increasing amounts of +Theta Tokens.
Event Schedule
The +Theta Anomaly Season, will take place during the months of April, May and June 2025.
Listed below are ways Agents can contribute to their Faction’s victory, and work towards their medal, during this period.
Take part in multiple score-based competitive operations, such as Urban Ops, Stealth Ops, Anomaly Campaign, Portal Battles and Shard Operations.
Urban and Stealth Ops availability may vary site to site.
250 Season Points per site
On-site Agents will be issued a series of “Site Bounties” during the designated battle period.
Hack once to complete the first Bounty and earn 1,500 +Theta Tokens.
Complete the remaining 6 Bounties to earn an additional 1,000 +Theta Tokens.
Traverse Shards greater than a defined minimum distance.
Battle Beacon Skirmish
Fight for control of Very Rare Battle Beacons across a series of Portal Clusters.
Shard Skirmish / Battle Beacon Skirmish
Up to 18 Season Points per site
Shard Singular Up to 128 Season Points per weekend
Shard Skirmish
Hack any Portal where a Shard is currently present to earn 1,000 +Theta Tokens. Hack one Shard’s spawn Portal per wave to earn 100 +Theta Tokens.
Shard Singular No +Theta Tokens available.
Battle Beacon Skirmish
Hack one Battle Beacon Skirmish Portal per wave to earn 500 +Theta Tokens.
13 AMER locations
31 May 2025 (Sat) 16:00 to 17:40 local time
13 APAC locations
7 Jun 2025 (Sat) 16:00 to 17:40 local time
+Theta Anomaly Season Scoring
The final outcome of the +Theta Anomaly Season will be based on the total Season Score accrued by each Faction from all of the above components, and the Faction with the higher final score will claim the Season.
For more details about how each component will contribute to the Season Score, see the associated sections for each component.
Portal Immunity Instability Details
During both Skirmishes and Anomalies, Immunity Periods for ADA Refactors and Jarvis Viruses will experience instability.
Immunity Period instability will affect all Portals, globally, during the time period it is active.
On Skirmish days, the instability will begin approximately one hour prior to the beginning of Shard Jumps at the first site of the day, and will conclude approximately one hour after the end of Shard Jumps at the last site of the day.
On Anomaly days, the instability will begin approximately one hour prior to the beginning of Anomaly Battle Beacons activities at the first site of the day, and will end approximately one hour after the conclusion of Anomaly Battle Beacons activities at the last site of the day.
During the instability windows identified above, Immunity Period will vary between a minimum of 5 and a maximum of 55 minutes, rounded to a whole minute (eg. 7 minutes and 0 seconds). The Current Immunity Period will be modified, globally, approximately every 30 minutes. As soon as the Current Immunity Period is modified, it will affect all Portals, regardless of what the Immunity Period was when they were last flipped. When a Portal flip is attempted using a Jarvis Virus or ADA Refactor, the time of the last flip (eg. 10 minutes and 5 seconds ago) will be compared to the Current Immunity Period (e.g. 20 minutes and 00 seconds). The Current Immunity Period may be different from the Immunity Period when the last flip was performed. Only the Current Immunity Period and the time of the last flip are used to calculate whether a Portal flip is successful. ADA Refactors and Jarvis Viruses will be expended during both failed and successful flip attempts, as usual.
The Immunity Periods for ADA Refactors and Jarvis Viruses will always be equivalent during the instability windows.
Neither Faction will be aware of the time or duration of changes in Immunity in advance, and no mechanic will exist to allow a Faction advance knowledge of this information (eg. media, passcode, dead-drop intel or special Ops reward).
A list of all Immunity Period changes, both the time at which the change was made, and the duration it was changed to, will be published following the conclusion of a day’s events. A hash of that list will be published in advance.