+Theta Skirmish Event Rules

Skirmishes Overview

WHEN
These operations will take place 16:00-17:40 Local Time in 39 cities across 3 weekends.

Approximately 24 days prior to the Skirmish, Ornamented Portal(s) will manifest within each of the 13 chosen cities, marking the Centerpoints of operations to come.
Approximately 72 hours prior to the Skirmish, Skirmish Portals will become Ornamented.

EVENT TYPE
A Skirmish operation could be Shard-based or Battle-Beacon-based. Agents may attempt to deduce the type of operation based on the number and/or appearance of such Ornaments.

FOR ALL TYPES OF SKIRMISH OPERATIONS

  • In the event of site/phase cancellations, the site/phase will have no impact on the Season Score.
  • Portal Immunity for ADA Refactors and Jarvis Viruses will experience instability globally during Skirmish and Anomaly windows. Check section “Portal Immunity” for the related Hash values and further information.
  • PSA: If you have safety concerns about a specific area in any chosen city, please let us know using this form.

For more information on the Season of +Theta and earning the +Theta Anomaly medal, please refer to the Season Overview

Portal Immunity

Portal Immunity for ADA Refactors and Jarvis Viruses will experience instability globally during Skirmish windows. See section “Portal Immunity Instability” for the full details.

Date Component Immunity Instability Hash
24 May 2025 Skirmish EMEA to be released
31 May 2025 Skirmish AMER to be released
7 Jun 2025 Skirmish APAC to be released

Shard Skirmishes Operation

PROCEDURE
24 days prior to a Shard Skirmish operation, one (1) Portal will be ornamented to mark the Centerpoint of the operation.
72 hours prior to a Shard Skirmish operation, 25 Portals will become Ornamented, marking locations where Shards are expected to manifest. These Ornaments will be color-coded based on the five (5) Waves in which Shards will manifest.
The majority of these Portals will be situated within a 3km radius of the Centerpoint, although some may be up to 5km away from the Centerpoint.

At a Shard Skirmish operation, 25 Shards will manifest in five (5) waves, and each Shard will make no more than one (1) jump before de-manifesting. A Shard Skirmish will play out as follows:

  1. 16:00 Local: Wave 1 Shards Manifest (3 Shards)
  2. 16:15 Local: Wave 1 Shards Jump
  3. 16:19 Local: Wave 1 Shards De-manifest
  4. 16:20 Local: Wave 2 Shards Manifest (4 Shards)
  5. 16:35 Local: Wave 2 Shards Jump
  6. 16:39 Local: Wave 2 Shards De-manifest
  7. 16:40 Local: Wave 3 Shards Manifest (5 Shards)
  8. 16:55 Local: Wave 3 Shards Jump
  9. 16:59 Local: Wave 3 Shards De-manifest
  10. 17:00 Local: Wave 4 Shards Manifest (6 Shards)
  11. 17:15 Local: Wave 4 Shards Jump
  12. 17:19 Local: Wave 4 Shards De-manifest
  13. 17:20 Local: Wave 5 Shards Manifest (7 Shards)
  14. 17:35 Local: Wave 5 Shards Jump
  15. 21:35 Local: Wave 5 Shards De-manifest

Shard visuals and behaviors will match those of Anomaly Sites.

SCORING
Each Shard Skirmish operation may contribute up to 17.5 points towards the Season Score, based on the number of Shards scored.
Any Shard that is able to travel a Link >= 249.5m in length will be scored at 0.7 Season Points for the Faction that owns the Link the Shard traveled on.
The final Season Score impact of a day’s Shard Skirmishes will be published shortly after completion of the day’s final events.

Battle Beacon Skirmishes Operation

PROCEDURE
24 days prior to a Battle Beacon Skirmish operation, three (3) Portals will be ornamented to mark the Centerpoints of 3 operation Clusters.
72 hours prior to a Battle Beacon Skirmish operation, 60 Portals will become Ornamented, indicating where Battle Beacon will be deployed by NIASection14. These Ornaments will be color-coded based on the 3 operation Clusters.
The majority of Operation Portals of each Cluster will be within a 750m radius of the respective Centerpoint, although some may be up to 1.25km away.

At a Battle Beacon Skirmish operation, Very Rare Battle Beacons will be deployed by NIASection14 as follows:

  1. 16:00 Local: Wave 1 Battle Beacons will be deployed on 25 Portals (Cluster 1)
  2. 16:30 Local: Wave 2 Battle Beacons will be deployed on 20 Portals (Cluster 2)
  3. 17:00 Local: Wave 3 Battle Beacons will be deployed on 15 Portals (Cluster 3)

SCORING
Each Battle Beacon Skirmish may contribute up to 18 points towards the Season Score, based on the total number of Beacon Points of CAT-II or above battles.
Each Battle Beacon may yield up to 1+2+2+3+4=12 Beacon Points. Each Beacon Points is scored at 0.025 Season Points for the Faction that captured it, and the total will be rounded to one decimal place.


Shard Singular

During a Skirmish Saturday, 16 Shards will manifest at various locations around the world except the region where the Skirmish events are taking place.

PROCEDURE
72 hours prior to the Shard’s manifestation, the respective Spawn Portals will be ornamented.
These Shards will manifest 11:00 local time and remain live for approximately 6 hours. Starting at 12:00 local time, these Shards will jump along Portal Links, when possible, once every hour.

SCORING
Factions will earn Season Points based on how far their Shard Singulars travel over Faction-owned Links:

  • 1 Season Point for each jump over a Link between 1km and 5km in length.
  • 3 Season Points for a single jump over a Link longer than 100km. No further points will be given for subsequent jumps by that Shard.
    The final Season Score impact of a day’s Shard Singulars will be published shortly after completion of the day’s final jump.

Shard Behavior Pattern

  • Shards will only travel along Links connecting two Portals of L4 or higher.
  • If multiple viable Links exist, a Shard may travel on any one of those Links. If multiple Shards are present on a Portal, they may each travel along different Links.
  • Shards will not return or backtrack to a Portal they were previously located on within the past 150 minutes.
  • In the event that a Shard has not traveled along any Link within the past 150 minutes, it may randomly teleport to a nearby Portal at the next Movement Window.
  • If a Shard movement is found to have been the result of actions by a rogue Agent, NIA Ops may return the Shard to a previous location.

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