>> Original Announcement 2024-01-24 >
From January to March, the Factions will engage in the Cryptic Memories Anomaly Series, competing across multiple Events to earn the most Series Points. Early intelligence suggests that the Faction that wins the Cryptic Memories Anomaly Series winner will affect a critical aspect of this reality, controlling the Faction identity of {REDACTED}.
The Cryptic Memories Anomaly Series consists of four components:
- globally from 12 Jan 17:00 UTC to 5 Feb 17:00 UTC
Cell Battle
At 13 Regional Cells per each of the following three (3) Septicycles
- 2024.06 (7 Feb 15:00 UTC to 14 Feb 17:00 UTC) at five (5) AMER Regional Cells, five (5) EMEA Regional Cells and three (3) APAC Regional Cells, to be revealed approximately ten (10) days before the Septicycle begins
- 2024.08 (22 Feb 05:00 UTC to 29 Feb 07:00 UTC) at three (3) AMER Regional Cells, three (3) EMEA Regional Cells and seven (7) APAC Regional Cells, to be revealed approximately ten (10) days before the Septicycle begins
- 2024.10 (7 Mar 19:00 UTC to 14 Mar 21:00 UTC) at five (5) AMER Regional Cells, five (5) EMEA Regional Cells and three (3) APAC Regional Cells, to be revealed approximately ten (10) days before the Septicycle begins
Shard Night
- On 16 Feb, 19:00 to 20:30 local time at 13 EMEA locations, to be revealed approximately ten (10) days before
- On 1 Mar, 19:00 to 20:30 local time at 13 APAC locations, to be revealed approximately ten (10) days before
- On 15 Mar, 19:00 to 20:30 local time at 13 AMER locations, to be revealed approximately ten (10) days before
Anomaly Site
Cryptic Memories Anomaly Series Scoring
The final outcome of the Cryptic Memories Anomaly Series will be based on the total Series Points accrued by each Faction from all components. The Faction with the higher final score will claim the Series.
Global Op Procedure & Scoring
During “Cryptic Memories: Global Op,” Agents earn “Cryptic Memories Global Op” medals by deploying, destroying and upgrading Resonators.
200 Series Points will be allocated proportionally based on the number of Agents earning any tier of the “Cryptic Memories: Global Op” medal per Faction, rounded to one decimal place. Results will be announced within 1 week after the Global Op concludes as an update to this article.
For more information on the Global Op, please visit this news article.
Cell Battle Procedure & Scoring
During “Cryptic Memories: Cell Battles,” Agents may compete to control specific Cells during specific Septicycles in order to aid their Faction in the Anomaly Series. By placing in the Top-50 within their Faction in the Cell’s final Septicycle score, Agents will earn the Cryptic Memories Anomaly Medal.
The Regional Score of each selected Regional Cell will be measured with the last Checkpoint of the respective Septicycle. Each Faction will earn a proportion of 15 Series Points available for each Regional Cell based on the overall score for the respective Septicycle, rounded to one decimal point.
For more information on Regional Score, please visit this Ingress Help Center article.
Shard Night Procedure & Scoring
During “Cryptic Memories: Shard Nights,” Agents may engage in an hour-long Shard based operations across multiple sites over the coming months. Following the operation, NIASection14
Battle Beacons will enable Agents engaging in these operations locally to earn the Cryptic Memories Anomaly Medal.
These operations will take place at 19:00 Local Time in 39 cities across February and March.
On each Shard Night, 13 cities within a specific region will be active. Each Site will contribute 10 Series Points, split based on Faction performance, to the Series Score. An exception to this is a Shard Night City where no Shards jump. Such Sites will contribute no points.
One week prior to the Shard Night, an Ornamented Portal will manifest within a chosen city, marking the Centerpoint of the operation.
24 hours prior to manifestation of Shards, 13 Portals will become Ornamented, marking locations where Shards are expected to manifest. These Ornaments will be color-coded based on the three (3) Waves in which Shards will manifest.
These Portals will be at most 3km from the Centerpoint, and are likely to be at least 1km away from the Centerpoint.
Shards will manifest in three (3) Waves, and each Wave of Shards will make one Jump before de-manifesting.
Any Shard that is able to travel a Link >= 250m in length will be scored for the Faction that owns the Link the Shard traveled on.
Following their jump opportunity, a Wave’s Shards will de-manifest, and the next Wave’s Shards will manifest.
Once all Shards have manifested, jumped and de-manifested, the Series Score for the Shard Night at this city will be calculated and published. The Site Value of 10 will be divided between the Factions based on the number of Shards scored, rounded to one decimal place.
NIASection14
-deployed Battle Beacon will manifest on Portals where a Shard originated or jumped as per the following schedule. Agents who locally interact with one (1) of these Battle Beacons will earn five (5) Points towards the Cryptic Memories Agent Stat, earning them the Cryptic Memories Anomaly Medal. In this context, “locally” means that Remote Recharge will not be counted as ‘interacting’ with a Battle Beacon.
A Shard Night will play out as follows:
- 18:57 Local: Battle Beacons Manifest on Wave 1 Shard Origin Portals
- 19:00 Local: Wave 1 Shards Manifest (3 Shards)
- 19:12 Local: Battle Beacons Manifest on Wave 2 Shard Origin Portals
- 19:15 Local: Wave 1 Shards Jump
19:15 Local: Wave 2 Shards Manifest (4 Shards)
- 19:20 Local: Wave 1 Shards De-manifest
- 19:27 Local: Battle Beacons Manifest on Wave 3 Shard Origin Portals
- 19:30 Local: Wave 2 Shards Jump
19:30 Local: Wave 3 Shard Manifest (6 Shards)
- 19:35 Local: Wave 2 Shards De-manifest
- 19:45 Local: Wave 3 Shards Jump
- 19:50 Local: Wave 3 Shards De-manifest
- 20:00 Local: Battle Beacons Manifest on all Shard Origin and Destination Portals
Shard visuals and behaviors will match those of Anomaly Sites.
Anomaly Site Procedure & Scoring
Each Anomaly Site will be worth a total of 200 Series Points:
- 93 Series Points from Anomaly Zone Event: Battle Beacons
- 93 Series Points from Anomaly Zone Event: Flash Shards
- 7 Series Points from Stealth Ops attached to respective Site
- 7 Series Points from Urban Ops attached to respective Site
These Series Points will be allotted based on the Factions’ performance during each of the On-Site Anomaly Events or special Ops.
In the event of site/phase cancellations, the site/phase will have no impact on the Series Score.
Anomaly Zone Event: Battle Beacons Procedure & Scoring
A three hour Portal Battle will take place at Anomaly Zone Portals using NIA deployed Rare Battle Beacons. Anomaly Zone Portals will be ornamented before and during the Anomaly.
The Final Score of the Portal Battle will be used to proportionally divide the 93 Series Points available.
The 3-hour period from 14:00 to 17:00 local time will be divided into 6 waves of Rare Battle Beacons deployments. These times are approximate and may vary slightly:
- Battle Beacon Wave 1 - 14:00 - 14:30
- Battle Beacon Wave 2 - 14:30 - 15:00
- Battle Beacon Wave 3 - 15:00 - 15:30
- Battle Beacon Wave 4 - 15:30 - 16:00
- Battle Beacon Wave 5 - 16:00 - 16:30
- Battle Beacon Wave 6 - 16:30 - 17:00
Rare Battle Beacons will be deployed by NIASection14
. A subset of Anomaly Zone Portals will be activated as Volatile Portals that are high-value targets worth 3x that of the non-Volatile ones.
Battle Beacons are scored across three (3) checkpoints, three (3) minutes apart. Each checkpoint contributes a score towards that Battle Beacon’s final score, and the score contribution increases at each checkpoint.
Each non-Volatile Battle Beacon is worth a total of 2+3+4=9 Beacon Points. Category Classification will have no impact. For example, if the Enlightened captures Checkpoint 1 and the Resistance captures Checkpoints 2 and 3 of a non-Volatile Battle Beacon, the battle result will be ENL 2, RES 7 (3+4).
Each Volatile Battle Beacon is worth a total of 6+9+12=27 Beacon Points. Category Classification will have no impact.. For example, if the Enlightened captures Checkpoint 1 and the Resistance captures Checkpoints 2 and 3 of a Volatile Battle Beacon, the battle result will be ENL 6, RES 21 (9+12).
The final score for each Faction in the Portal Battle will be its maximum score from any of the Beacon Battle Waves during the Anomaly Period. 93 Series Points will be distributed proportionally between the Factions, based on their final raw score.
As an example, at an Anomaly where the six Beacon Battle Waves result in the following:
Wave Number |
Enlightened |
Resistance |
Wave 1 |
ENL: 250 |
RES: 200 |
Wave 2 |
ENL: 315 |
RES: 100 |
Wave 3 |
ENL: 100 |
RES: 250 |
Wave 4 |
ENL: 100 |
RES: 300 |
Wave 5 |
ENL: 300 |
RES: 100 |
Wave 6 |
ENL: 100 |
RES: 350 |
In this example,the maximum Enlightened score of 315 Beacon Points would be paired against the maximum Resistance score of 350 Beacon Points.
These two values (315 and 350) would then be used to proportionally divide the Series Points available for this event among the two Factions, resulting at 44 to the Enlightened and 49 to the Resistance. These scores are rounded to one decimal place.
Anomaly Zone Event: Flash Shards Procedure & Scoring
At each Anomaly Zone, 6 Target Portals per Faction and 31 Shards will manifest.
The first five (5) Shards secured on a Faction’s Target Portal will score 1-3 Series Points per Shard (max 15 Series Points per Target Portal) for that Faction, regardless of which Faction controlled the Target Portal at the time of the Shard landing. Any additional Shards secured after the fifth Shard on a given Target Portal are worth zero (0) Series Points.
A Shard landing before 15:00 local time is worth one (1) Series Point, between 15:00 and 16:00 is worth two (2) Series Points, and after 16:00 is worth three (3) Series Points.
Shards and Target Portals will be scheduled as follows (local time):
- At 13:59, all Target Portals will materialize
- Starting at 14:06, batches of 4 to 7 Shards will materialize at 30 minutes intervals
- Starting at 14:15, all Shards will begin traveling along eligible Links approximately every 10 minutes.
- The last Shard Movement will occur at approximately 16:55
- All Shards and Target Portals will dematerialize around 18:00
Shard Behavior Pattern
- Shards will look like this:
- Enlightened Target Portals will look like this:
- Resistance Target Portals will look like this:
- Both Shards and Target Portals will only materialize on identified Anomaly Zone Portals; however, Shards can travel along Links to any Portal.
- Target Portals and Shards may spawn anywhere within the Anomaly Zone
- Shards will only travel along Links connecting two Portals of L4 or higher.
- If multiple viable Links exist, a Shard may travel on any one of those Links. If multiple Shards are present on a Portal, they may each travel along different Links.
Shards will not return or backtrack to a Portal they were previously located on within the past 25 minutes.
- In the event that a Shard has not traveled along any Link within the past 25 minutes, it may randomly teleport to a nearby Portal at the next Movement Window.
- Shards will stop traveling and will remain locked once they reach a Target Portal, regardless of any change in Faction ownership of the Target Portal.
- If a Shard movement is found to have been the result of actions by a rogue Agent, NIA Ops may return the Shard to a previous location.
Stealth Ops & Urban Ops Scoring
At a Stealth Ops or an Urban Ops, the cadre will run a number of Faction-vs-Faction challenges. Seven (7) Series Points will be allocated proportionally based on the number of challenges each Faction won during the respective Ops. Challenges ended up in a tie will not be taken into point allocation.
Cryptic Memories Anomaly Series medal
There are three (3) ways an Agent may earn the in-app Cryptic Memories Anomaly medal:
- from an Anomaly Site,
- from a Cell Battle, or
- from a Shard Night.
Earning Anomaly medal from an Anomaly Site
Any Agent who has interacted with five (5) or more NIASection14
-deployed Battle Beacons in an Anomaly Zones will earn the in-app Anomaly medal after those Battle Beacons end. Agents are considered interacting with a Battle Beacon if they:
- Deploy or Upgrade Resonator (note: upgrading one’s own Resonators does not count)
- Attack or Destroy Resonator
- Destroy Portal Mod
- Destroy Link
- Recharge Resonator (note: this includes Remote Recharge)
This medal will be awarded after an Agent has reached five (5) qualifying Battle Beacon interactions after the Battle Beacons end. Agents who have already earned the in-app Anomaly medal in an earlier event phase or site will not receive a second Anomaly medal.
A Cryptic Memories Agent Stat will be added to your Agent Profile for the duration of the Cryptic Memories Anomaly Series to help you monitor your individual progress.
Earning Anomaly medal from a Cell Battle
The top 50 Agents from each Faction of the chosen Regional Cells at the end of chosen Septicycles will earn the in-app Anomaly medal.
The Anomaly medal will be granted within one (1) week after the end of each chosen Septicycle.
Earning Anomaly medal from a Shard Night
Any Agent who has interacted locally with one (1) or more NIASection14
-deployed Battle Beacons to the spawn Portal and Link destination Portal of Shards will earn 5 Points towards the Cryptic Memories Agent Stat and thereby the in-app Anomaly medal. Such Battle Beacons will be deployed when Shards manifest and at approximately 20:00 local time during a Shard Night.
Agents are considered interacting with a Battle Beacon locally if they:
- Deploy or Upgrade Resonator (note: upgrading one’s own Resonators does not count)
- Attack or Destroy Resonator
- Destroy Portal Mod
- Destroy Link
- Recharge Resonator locally (within 40m) (note: Remote Recharge does NOT qualify)