+Gamma Anomaly Sites

Anomaly Event Overview

An Anomaly Event involves the following components:

Component When Where Season Points
Stealth Ops Fri 1700-0000+1 At cadre’s discretion 10
Urban Ops Sat 0900-1300 At cadre’s discretion 10
Anomaly Zone Event: Battle Beacons Sat 1400-1700 Anomaly Zone 100
Anomaly Zone Event: Flash Shards Sat 1400-1700 Anomaly Zone 100
Anomaly Bounty Sat 1400-1700 Anomaly Zone 40
Anomaly Uniques Sat 1400-1700 Anomaly Zone 40

With that, each Anomaly Site will be worth up to 300 Season Points.
In the event of event/component cancellations, no Season Points will be awarded, i.e. the event/component will have no impact on the Season results.

The Anomaly Zone Portals are chosen by the two Factions and the Ingress team, and will be ornamented 3-4 weeks before the Anomaly.

Agents will earn the +Gamma Onsite Medal at completing the entire Anomaly Campaign (5 Bounties).
For more information on the Season of +Gamma and earning the +Gamma Season medal, please refer to the Season Overview

Anomaly Zone Event: Battle Beacons Procedure & Scoring

A three hour Portal Battle will take place at Anomaly Zone Portals using NIA deployed Rare Battle Beacons.

The Final Score of the Portal Battle will be used to proportionally divide the 100 Season Points available, rounded to one decimal place.

The 3-hour period from 14:00 to 17:00 local time will be divided into 6 waves. In each wave, Rare Battle Beacons will be deployed randomly within the first 5 minutes of the window:

  1. 14:00 - 14:30: Battle Beacon Wave 1
  2. 14:30 - 15:00: Battle Beacon Wave 2
  3. 15:00 - 15:30: Battle Beacon Wave 3
  4. 15:30 - 16:00: Battle Beacon Wave 4
  5. 16:00 - 16:30: Battle Beacon Wave 5
  6. 16:30 - 17:00: Battle Beacon Wave 6

Rare Battle Beacons will be deployed by NIASection14. A subset of Anomaly Zone Portals will be activated as Volatile Portals that are high-value targets worth 3x that of the non-Volatile ones.

Volatile and Non-Volatile Portals on Intel Map.

Volatile and Non-Volatile Portals in the Scanner.

Battle Beacons are scored across three (3) checkpoints, three (3) minutes apart. Each checkpoint contributes a score towards that Battle Beacon’s final score, and the score contribution increases at each checkpoint.

Each non-Volatile Battle Beacon is worth a total of 2+3+4=9 Beacon Points. Category Classification will have no impact. For example, if the Enlightened captures Checkpoint 1 and the Resistance captures Checkpoints 2 and 3 of a non-Volatile Battle Beacon, the battle result will be ENL 2, RES 7 (3+4).

Each Volatile Battle Beacon is worth a total of 6+9+12=27 Beacon Points. Category Classification will have no impact.. For example, if the Enlightened captures Checkpoint 1 and the Resistance captures Checkpoints 2 and 3 of a Volatile Battle Beacon, the battle result will be ENL 6, RES 21 (9+12).

The final score for each Faction in the Portal Battle will be its maximum score from any of the Beacon Battle Waves during the Anomaly Period. 100 Season Points will be distributed proportionally between the Factions, based on their final raw score.

As an example, at an Anomaly where the six Beacon Battle Waves result in the following:

Wave Number Enlightened Resistance
Wave 1 ENL: 250 RES: 200
Wave 2 ENL: 315 RES: 100
Wave 3 ENL: 100 RES: 250
Wave 4 ENL: 100 RES: 300
Wave 5 ENL: 300 RES: 100
Wave 6 ENL: 100 RES: 350

In this example,the maximum Enlightened score of 315 Beacon Points would be paired against the maximum Resistance score of 350 Beacon Points.

These two values (315 and 350) would then be used to proportionally divide the Season Points available for this event among the two Factions, resulting at 47.4 to the Enlightened and 52.6 to the Resistance. These scores are rounded to one decimal place.

Anomaly Zone Event: Flash Shards Procedure & Scoring

The 3-hour period from 14:00 to 17:00 local time will be divided into 6 waves of Shards and Target Portals deployment.
During each wave, 4 Target Portals per Faction and 13 Shards will manifest.

Shards and Target Portals will be scheduled as follows (local time):

  1. Starting at 14:02, 4 Target Portals for each Faction will manifest at 30 minutes intervals
  2. Starting at 14:02, batches of 13 Shards will manifest at 30 minutes intervals
  3. Starting at 14:10, all Shards will begin traveling along eligible Links approximately every 10 minutes.
  4. Each wave of Shards may make up to 3 jumps before de-manifesting, if possible based on Link configuration.
  5. All Shards from a Wave will de-manifest approximately 29 minutes after they first manifest, whether they are on a Target Portal or not. Similarly, all Target Portals from a Wave will de-manifest approximately 29 minutes after they first manifest.
  6. The final Wave of Shards will manifest at approximately 16:32
  7. The last Shard Movement will occur at approximately 17:00
  8. All Shards and Target Portals will de-manifest around 18:00

Points are awarded as follows:

  • 1 Point: Awarded to the Faction owning the Link for each Shard jump along an eligible Link, regardless of the destination Portal.
  • 1 Point: Awarded to the Faction owning the Link for each Shard jump along an eligible Link exceeding 499.5m and landing on an Anomaly Zone Portal, irrespective of whether it’s a Target Portal.
  • 6 Points: Awarded to the Faction to which a Target Portal belongs, for each of the first four (4) Shards secured on that Target Portal, regardless of which Faction controlled the Target Portal at the time of the Shard landing. Any additional Shards secured after the fourth Shard on a given Target Portal are worth zero (0) Points.

As an example, for the Shard journey as detailed below, the Resistance will receive 7 points and the Enlightened will receive 3 points.

  • the Shard first jumps across a RES Link of 700m onto a non-Anomaly-Zone-Portal ⇒ 1 points to the RES
  • then it jumps across an ENL Link of 400m onto an Anomaly Zone Portal ⇒ 1 point to the ENL
  • lastly it jumps across another ENL Link of 501m to land on an empty RES Target Portal ⇒ 2 points to the ENL, 6 points to the RES

The final raw score for each Faction in the Flash Shard Battle will be its maximum score from any of the Shard Waves during the Anomaly Period. 100 Season Points will be distributed proportionally between the Factions, rounded to one decimal place, based on their final raw scores.

As an example, at an Anomaly where the six Flash Shard Waves result in the following:

Wave Number Enlightened Resistance
Wave 1 ENL: 21 RES: 43
Wave 2 ENL: 101 RES: 13
Wave 3 ENL: 51 RES: 61
Wave 4 ENL: 33 RES: 43
Wave 5 ENL: 51 RES: 65
Wave 6 ENL: 29 RES: 81

In this example, the maximum Enlightened score of 101 Scored Shards would be paired against the maximum Resistance score of 81 Scored Shards.

These two values (101 and 81) would then be used to proportionally divide the Season Points available for this event among the two Factions, resulting at 55.5 to the Enlightened and 44.5 to the Resistance. These scores are rounded to one decimal place.

Shard Behavior Pattern
  • Shards will look like this: Shard example
  • Enlightened Target Portals will look like this: ENL Target Portal
  • Resistance Target Portals will look like this: RES Target Portal
  • Both Shards and Target Portals will only manifest on identified Anomaly Zone Portals; however, Shards can travel along Links to any Portal.
  • Target Portals and Shards may spawn anywhere within the Anomaly Zone
  • Shards will only travel along Links connecting two Portals of L4 or higher.
  • If multiple viable Links exist, a Shard may travel on any one of those Links. If multiple Shards are present on a Portal, they may each travel along different Links.
    Shards will not return or backtrack to a Portal they were previously located on within the past 150 minutes.
  • In the event that a Shard has not traveled along any Link within the past 150 minutes, it may randomly teleport to a nearby Portal at the next Movement Window.
  • Shards will stop traveling and will remain locked once they reach a Target Portal, regardless of any change in Faction ownership of the Target Portal.
  • If a Shard movement is found to have been the result of actions by a rogue Agent, Ingress Ops may return the Shard to a previous location.

Stealth Ops & Urban Ops Scoring

At a Stealth Ops or an Urban Ops, the cadre will run a number of Faction-vs-Faction challenges. Ten (10) Season Points will be allocated proportionally based on the number of challenges each Faction won during the respective Ops. Challenges ended up in a tie will not be taken into point allocation.

Anomaly Bounty Procedure & Scoring

During the period from 14:00 to 17:10 local time, Agents close to the Anomaly Zone will receive an Anomaly Campaign via their Dispatch system. The Campaign contains 5 Bounties and is not restartable:

  • Deploy a Resonator → 3,000 +Gamma Tokens
  • Destroy 30 Resonators → 500 +Gamma Tokens
  • Destroy 60 Resonators → 300 +Gamma Tokens
  • Earn 30 Anomaly Unique Hacks → 500 +Gamma Tokens
  • Earn 60 Anomaly Unique Hacks → 300 +Gamma Tokens

Completing the entire Campaign will earn an Agent an additional 400 +Gamma Tokens. The Campaign will expire at 17:10 local time. Any Bounties that remain unclaimed at that moment will not be counted toward the Anomaly Score.

The 40 Season Points will be distributed among Factions based on the average number of Anomaly Bounties claimed per Agent. This calculation will only include Agents who have claimed at least one Anomaly Bounty.

A cut of 3.5 will be applied to these averages before comparison. If a Faction averages 3.5 or fewer Anomaly Bounties claimed per Agent, a value of 0.0 will be used for that Faction in the comparison.
Season Points will be rounded to one decimal place.

As an example, at an Anomaly where the Anomaly Bounty results in the following:

Anomaly Bounty Enlightened Resistance
Average 4.88 4.77

In this example, the cut of 3.5 will be applied to both averages such that the Enlightened score of (4.88-3.5)=1.38 would be compared against the Resistance score of (4.77-3.5)=1.27.

These two values (1.38 and 1.27) would then be used to proportionally divide the Season Points available for this event among the two Factions, resulting in 20.8 to the Enlightened and 19.2 to the Resistance. These scores are rounded to one decimal place.

Anomaly Uniques Scoring

The 40 Season Points will be awarded based on the average number of Anomaly Unique Hacks recorded per Agent per Faction.

Only Agents who obtain at least one Anomaly Unique Hack during the 14:00–17:00 window are eligible for this calculation. To determine the Faction average, the top 10% and bottom 10% of eligible Agents will be excluded.
The 40 Season Points will be distributed pro rata based on these trimmed averages, rounded to one decimal place.

Anomaly Unique Hack

To earn an “Anomaly Unique Hack”, an Agent must Hack a Portal that is part of the Anomaly Zone between 14:00 and 17:00. Each Portal will only increment the “Anomaly Unique Hack” count once, except when it is in a hidden Recursive State.

Portals in Recursive State

Between 14:00 and 17:00, certain Anomaly Zone Portals may enter a “Recursive State” for the duration of an entire Wave. There will be no visual indicator of this state. Each Agent who successfully hacks a Portal in a Recursive State will receive a one-time “Anomaly Unique Hack” bonus ranging from 10 to 50 increments. While an Agent can only receive this bonus once per Portal per Recursive instance, other Agents remain eligible to earn it from that same Portal within the same Wave window. Agents can earn multiple bonuses from different Portals that enter a Recursive State throughout the Anomaly.

Portal Immunity Instability Details

During Anomaly weekends, Immunity Periods for ADA Refactors and Jarvis Viruses will experience instability.

Immunity Period instability will affect all Portals, globally, during the time period it is active.

On Anomaly days, the instability will begin approximately one hour prior to the beginning of Anomaly Battle Beacons activities at the first site of the day, and will end approximately one hour after the conclusion of Anomaly Battle Beacons activities at the last site of the day.

During the instability windows identified above, Immunity Period will vary between a minimum of 5 and a maximum of 55 minutes, rounded to a whole minute (eg. 7 minutes and 0 seconds). The Current Immunity Period will be modified, globally, approximately every 30 minutes. As soon as the Current Immunity Period is modified, it will affect all Portals, regardless of what the Immunity Period was when they were last flipped.
When a Portal flip is attempted using a Jarvis Virus or ADA Refactor, the time of the last flip (eg. 10 minutes and 5 seconds ago) will be compared to the Current Immunity Period (e.g. 20 minutes and 00 seconds). The Current Immunity Period may be different from the Immunity Period when the last flip was performed. Only the Current Immunity Period and the time of the last flip are used to calculate whether a Portal flip is successful. ADA Refactors and Jarvis Viruses will be expended during both failed and successful flip attempts, as usual.

The Immunity Periods for ADA Refactors and Jarvis Viruses will always be equivalent during the instability windows.

Neither Faction will be aware of the time or duration of changes in Immunity in advance, and no mechanic will exist to allow a Faction advance knowledge of this information (eg. media, passcode, dead-drop intel or special Ops reward).

A list of all Immunity Period changes, both the time at which the change was made, and the duration it was changed to, will be published following the conclusion of a day’s events. A hash of that list will be published in advance.


Portal Immunity

Portal Immunity for ADA Refactors and Jarvis Viruses will experience instability globally during Anomaly windows. See section “Portal Immunity Instability” for more details.

Date Component Immunity Instability Hash
28 Feb 2026 Lisbon, Portugal & Charlotte, NC, USA to be announced
14 Mar 2026 Hong Kong & Zagreb, Croatia to be announced
21 Mar 2026 Hyderabad, Telangana, India & Buenos Aires, Argentina to be announced

Additional Anomaly Site on-site events

Site On-site events
Lisbon, Portugal Fri, 27 Feb 2026 to Sun, 1 Mar 2026 The mobile research lab NL-1331X Portal TBD
Fri, 27 Feb 2026 17:00 NIA TKO Stealth Ops Tickets available here
Sat, 28 Feb 2026 09:00 NIA TKO Urban Ops Tickets available here
Sun, 1 Mar 2026 all day Ingress Mission Day Mission Day Map / Mission Details TBD
Sun, 1 Mar 2026 10:00 Operation Clear Field Tickets available here
Charlotte, NC, USA Fri, 27 Feb 2026 to Sun, 1 Mar 2026 The mobile research lab NL-1331X Portal TBD
Fri, 27 Feb 2026 17:00 NIA TKO Stealth Ops Tickets available here
Sat, 28 Feb 2026 09:00 NIA TKO Urban Ops Tickets available here
Sun, 1 Mar 2026 all day Ingress Mission Day Mission Day Map / Mission Details TBD
Sun, 1 Mar 2026 10:00 Operation Clear Field Tickets available here
Hong Kong Fri, 13 Mar 2026 to Sun, 15 Mar 2026 The mobile research lab NL-1331X Portal TBD
Fri, 13 Mar 2026 17:00 NIA TKO Stealth Ops Tickets available here
Sat, 14 Mar 2026 09:00 NIA TKO Urban Ops Tickets available here
Sun, 15 Mar 2026 all day Ingress Mission Day Mission Day Map / Mission Details TBD
Sun, 15 Mar 2026 10:00 Operation Clear Field Tickets available here
Zagreb, Croatia Fri, 13 Mar 2026 to Sun, 15 Mar 2026 The mobile research lab NL-1331X Portal TBD
Fri, 13 Mar 2026 17:00 NIA TKO Stealth Ops Tickets available here
Sat, 14 Mar 2026 09:00 NIA TKO Urban Ops Tickets available here
Sun, 15 Mar 2026 all day Ingress Mission Day Mission Day Map / Mission Details TBD
Sun, 15 Mar 2026 10:00 Operation Clear Field Tickets available here
Hyderabad, Telangana, India Fri, 20 Mar 2026 to Sun, 22 Mar 2026 The mobile research lab NL-1331X Portal TBD
Fri, 20 Mar 2026 17:00 NIA TKO Stealth Ops Tickets available here
Sat, 21 Mar 2026 09:00 NIA TKO Urban Ops Tickets available here
Sun, 22 Mar 2026 all day Ingress Mission Day Mission Day Map / Mission Details TBD
Sun, 22 Mar 2026 10:00 Operation Clear Field Tickets available here
Buenos Aires, Argentina Fri, 20 Mar 2026 to Sun, 22 Mar 2026 The mobile research lab NL-1331X Portal TBD
Fri, 20 Mar 2026 17:00 NIA TKO Stealth Ops Tickets available here
Sat, 21 Mar 2026 09:00 NIA TKO Urban Ops Tickets available here
Sun, 22 Mar 2026 all day Ingress Mission Day Mission Day Map / Mission Details TBD
Sun, 22 Mar 2026 10:00 Operation Clear Field Tickets available here

What is the mobile research lab NL-1331X (Portal)

The first successful hack of the NL-1331 Portal during the announced time range will immediately earn one increment on the “NL-1331 Meetups” medal.

What is NIA TKO Stealth Ops

Ticketed events hosted by GORUCK, consist of competitive physicality challenges. Agents successfully completing this event on-site will earn one (1) increment on the “Stealth Ops” medal within one (1) week of the event..
In proportion to challenges each Faction wins during Stealth Ops, the two Factions will share ten (10) Season Points. In the rare event of all challenges ending up in a tie, each Faction will receive 3.5 Season Points.
Example of Stealth Ops challenges:

  • Fixed-leg relay race of various endurance exercises
  • Team loads / Casualty Carry
  • Trivia question contest
  • The GORUCK Spearhead logo field-art contest
  • Portal capture race within designated area
  • Glyph sequence formation

What is NIA TKO Urban Ops

Ticketed events hosted by GORUCK, consist of competitive physicality challenges. Agents successfully completing this event on-site will earn one (1) increment on the “Urban Ops” medal within one (1) week of the event..
In proportion to challenges each Faction wins during Urban Ops, the two Factions will share ten (10) Season Points. In the rare event of all challenges ending up in a tie, each Faction will receive 3.5 Season Points.
Example of Urban Ops challenges:

  • Fixed-leg relay race of various endurance exercises
  • Team loads / Casualty Carry
  • Trivia question contest
  • Glyph sequence formation

What is Operation Clear Field

Ticketed service-themed scavenger hunt with competitive Ingress exploration, hosted by GORUCK. Agents successfully completing this event on-site will earn one (1) increment on the “Operation Clear Field” medal.

What is Ingress Mission Day

Registration-free, verification-free, and ticket-free. Complete six (6) or more “MD 2026: <City Name>” Mission Day missions from 00:00 to 23:59 to earn one (1) increment on the “Mission Day” medal. The Mission Day medal increment is automatic after completing six (6) of such missions. You can use the “NIA” mission filter to view nearby official missions.
In the event that Mission Day missions are live in advance, Agents may attempt these missions but will not earn any Mission Day medal increment. To earn the increment, Agents will have to complete or re-complete 6 of such missions during Sunday.


Join your Faction at an Anomaly Site

Sign up with your Faction’s Team Leads at each site for collaborated gameplay and more info:

Weekend Location ENL Contacts RES Contacts
28 Feb 2026 Lisbon, Portugal Link Link
28 Feb 2026 Charlotte, NC, USA Link Link
14 Mar 2026 Hong Kong Link Link
14 Mar 2026 Zagreb, Croatia Link Link
21 Mar 2026 Hyderabad, Telangana, India [Link TBD] [Link TBD]
21 Mar 2026 Buenos Aires, Argentina Link Link

PSA: If you are leading your local Faction community at an upcoming Anomaly site in 2026 and have not yet contacted the Ingress team, please complete this form. Alternatively, you may speak with an Ingress Vanguard or any Agent who has previously liaised with the Ingress team to receive a referral to a team member.


この記事をシェア